Well now, over the last month or so; I’ve been running a Minecraft server that I’ve tentatively called Northrealm, after a dear friend, Claire Northman. Claire passed away in 2012; and it’s an event that I’ve carried close to my heart ever since.
It’s been a complicated run for this ‘server’ of sorts – over the last near-decade, I’ve been tinkering with a variety of Minecraft servers that are modded, in various levels of interaction – in an effort to build the ‘ideal’ fantasy world that would represent everything Claire loved about Minecraft.
Finally, I settled on the idea of just running a plain, standard, Minecraft server. One that my friends and I can play on, and build upon using only the unmodified, basic installation of Minecraft. Luckily for me, the game’s reached a point where a lot of features that were once mods, are now doable within the confines of standard Minecraft!
Anyway, I’ve started by opening the gaming/Minecraft section of my site – it’s completely bare, except for an interactive map that gets generated at about 4:34am UTC every day. The map has zoom/drag capabilities, and should be fairly high res enough for people to use. It’s powered by Overviewer!
You can view a larger version of the map by visiting https://minecraft.jtiong.com as well. (NB: these links don’t work anymore! – JT, 29/05/2022)
Coming features over the next few days will include:
- An ability to create an account, and apply to join the whitelist for this server
- Some rules and regulations on this
- A materials pipeline that somehow interacts with players online and offline
The third point in particular, is of interest to me, because I’d really love for players on the server to be able to “build” something on the site, which then generates an amount of materials over a time period, which can then be deducted from a player’s inventory. My initial thoughts on the flow of such a system would be:
While a player is online – they will have the ability to:
- Construct basic workshops – these can refine raw materials, create basic components
- Recruit workers, these workers affect the speed a workshop functions at
Eventually, I think, I’d like to increase the functionality – but that’ll require some more thought! A post for another time 🙂